DigiFinEdu - Financial learning through educational games erasmus

Dissemination Report of Erasmus+ project DigiFinEdu - Financial learning through educational games

Youth Initiative Center, The Netherlands

2022-07-21

Local (within institution or participants from the same city)

Meeting / Round table discussion

Netherlands

Den Haag

General Public, Students

5

Introduction of FinLit Necessity. Project goals and expected impact

Great participants. A lot of discussion and debating about the best practices in this field