DigiFinEdu - Financial learning through educational games erasmus

Dissemination Report of Erasmus+ project DigiFinEdu - Financial learning through educational games

Public Institution “eMundus”

2024-01-29

Local (within institution or participants from the same city)

Conference / Seminar / Fair

Lithuania

Kaunas

Schools, Teachers

54

Conference "Digital gamification in the classroom: theory and practice". Focusing on learning through games and the use of gamification in the design of learning materials and the organisation of the educational process, the event also delved into the field of gamification itself and offered a treasure trove of tools and activities to help make classrooms more fun and dynamic. It was Multiplier event of DigiFinEdu.

Presentations and posters were used to inform participants, leaflets were distributed. Participants were satisfied with the presentation and the workshops.