DigiFinEdu - Financial learning through educational games erasmus

Dissemination Report of Erasmus+ project DigiFinEdu - Financial learning through educational games

CREF – Educational Research and Training Center, Portugal

2023-12-08

Local (within institution or participants from the same city)

Workshop / Trainings

Portugal

Online (website, Facebook, etc.)

Schools, Students, Teachers

78

Exploring visual novel in the classroom, different classes from 5 different associated schools were working on the visual novel games

Teachers addapted the methodolofy of each visual novel to the students ages and it could turn into a successful work in the classroom