DigiFinEdu - Financial learning through educational games erasmus

Dissemination Report of Erasmus+ project DigiFinEdu - Financial learning through educational games

CREF – Educational Research and Training Center, Portugal

2023-10-20

Local (within institution or participants from the same city)

Workshop / Trainings

Portugal

Quinta do Conde

Students, Teachers

24

Workshop with students from 7º. B (With ages from 12 to 15 years old)

The 7th B class experimented in pair work with the various contents available and, later, recorded the strengths, weaknesses, and suggestions for improvement of the games presented. Seventy percent of students reported that the stories are very visually appealing and contain interesting curiosities about financial education, however they are too long and therefore demotivating students. Fifty percent of the students indicated that the games are the strong point of the site presented, having been the part of the activity that they liked the most. Some groups of students suggested that the stories should be shorter, and other students suggested that the games should be more competitive and more dynamic. However, most of the class reported that the content transmitted is very interesting and reveals that they have learned some new skills on the subject about financial education.