DigiFinEdu - Financial learning through educational games erasmus

Dissemination Report of Erasmus+ project DigiFinEdu - Financial learning through educational games

CREF – Educational Research and Training Center, Portugal

2023-09-29

Local (within institution or participants from the same city)

Workshop / Trainings

Portugal

Sesimbra

Students, Teachers

23

Workshop with students from 6ª.C (Ages between 10 and 13 years old)

The 6ºC class is made up of 23 students of various nationalities. The students had contact with financial education games in an ICT (Information and Communication Technologies) class. At the end of the experimental activity of the games, they filled out a questionnaire regarding their opinions about the learning carried out. Most of the students reported that they found the stories presented interesting, despite being very long. Some students indicated the games as a strong point, other students indicated that the games were unappealing and that they had enjoyed the stories presented more.